Wednesday, June 19, 2013

Why Makerbot Is Like Apple




TechCrunch





Why Makerbot Is Like Apple



makerbot apple

When we first discovered that Makerbot was looking to partner with Stratsys I was a bit non-plussed. Makerbot, as I’ve noted before, has a certain indie cred that makes this move a bit unpalatable.


But, at the same time, it’s immensely important.


Stratasys makes expensive, industrial-quality 3D printers. They are the “big iron” of the 3D printing world. Items printed on Stratasys hardware are as solid as anything produced by, say, injection molding, and the resolution make them indispensable for engineers and designers. In short, Stratasys is making mainframes and Makerbot is making the Apple I. While I’m loath to claim that Bre Pettis is Woz (let alone Steve Jobs), he is a charismatic leader who makes 3D printing fun, something the folks at Stratasys probably could never do.


And, like Apple, Makerbot had to ramp up. By signing with Stratasys Makerbot will be able to maintain its breakneck speed and growth. The company recently opened a 50,000 square foot space in Brooklyn where it is assembling machines and it has office space in downtown Brooklyn overlooking the Brooklyn Bridge. They have made it big with very little investment – they recently closed a $10 million round and were nosing around for more before this news – and they suffered from some severe growing pains along the way, especially in employee satisfaction. This purchase gives the company some breathing room, at the very least.


Could Makerbot have made it without selling? Possibly, but it wouldn’t have been pretty. Home 3D printing is taking off. It’s not ubiquitous, to be sure, but it’s a method to turn bits into atoms that will become increasingly important in a post manufacturing world. Sadly, VCs are still suspicious of hardware startups (but that’s changing) and Makerbot could have gotten a few infusions of cash to help them glide to cruising altitude. Now they’re already there.


Many will say that Makerbot sold out. Many will complain that the company lost open source roots. Many will claim that there are better printers out there. None of these claims are absolutely false, to be clear, but things are not as cut and dry as we like to think. Makerbot took something simple and made it amazing. They sold when they had to, especially considering issues with quality control and support, and I trust Pettis will bring the open source ethos to Stratasys headquarters and tell them it’s off limits. 3D printing isn’t new, just as computing wasn’t new when Apple hit the scene. Makerbot, like Apple, made it accessible.



[image via MakerBot]














Well Done, Microsoft



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The reveal of the Xbox One didn’t go as Microsoft hoped. Gamers loved the system, but hated the absurd restrictions placed on the games. But Microsoft listened and just today reversed its stance on some of the more ridiculous policies. Good for them. Good for us.


I mean, the outcry was hard to ignore. The memes, the tweets, the visceral anger was everywhere. Even the talking heads on nationwide morning talk shows were debating the curious DRM restrictions.


Gone is the daily Internet check. Gone is the very limited region locking. Games can now be rented and traded and passed among friends just like always. Things are essentially back to normal, for better or worse.


This move was clearly to save face and eliminate potential digs Sony and Nintendo could (and would and already did) take at the Xbox One. The last thing Microsoft needs is Sony pointing out that the PS4 doesn’t require an always-on Internet connection like the Xbox One.


Microsoft didn’t have to reverse its stance. It could have taken the potshots and rolled out, touting the Xbox One’s features alongside the forward-thinking requirements.


After all, the company has historically been pretty good about not responding to consumer feedback in a timely manner. Just look at Windows 8. Or Windows Vista. Or Xbox Live. The company has a long history of doing whatever the hell it wants.


Even with the crazy restrictions, the average consumer would have probably purchased the Xbox One anyway. Gaming forums and Twitter represent just a small (if noisy) portion of the One’s target market. And with the One launching months from now, in the midst of the holiday season, the talk would have quieted down before it hit Walmart’s shelves.


The Xbox One still requires a Kinect to always be connected, and today’s reversal removes some of the more novel features like game sharing from the system. But at least Microsoft is listening and responding quickly. That’s new. Gamers wanted to love the Xbox One but Microsoft made it impossible. Now things have gotten slightly better.


[Image via Flickr/dalvenjah]












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