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The Plasticky BlackBerry Q5 Is Not The Mid-Tier Hero Handset BB10 Needs To Save It
In some ways the Qwerty-packing Q5, with its throwback BlackBerry looks, is a far more important device for BlackBerry than its current flagship, the all-touch Z10. Or the premium-priced Qwerty-clad Q10. The mid-tier Q5 should be priced to shift — because that’s what BlackBerry needs to happen to start regaining the ground it lost when it was forced to pause and reboot its OS to play catch-up with rivals. That’s what the Q5 should do, but will it?
The problem for BlackBerry is it may already be too late to turn things around. BlackBerry’s latest results, out late last week, made grim reading as the company missed analyst expectations, and its share price took a battering. It shipped just 2.7 million BlackBerry 10 handsets in its Q1. But it has only had two BB10 devices to sell, one of which (the Q10) only made it to market in the U.S. earlier this month. Which makes the Q5 even more important: BlackBerry needs more handsets in its portfolio attacking different price points to have a chance of ramping up sales.
The problem is the Q5 doesn’t feel like a saviour. It feels closer to a kludge. Likely it isn’t going to be cheap enough to really hit Android where it hurts (it’s mid-tier, not budget after all). Nor does it feel like enough of a leap forward to convert a new generation of users to BlackBerry. BB10 is still Blackberry playing catch-up with competitors, rather than streaking ahead in the innovation stakes.
Of course many Blackberry loyalists and long-time users aren’t going to be unhappy with the Q5′s old school Qwerty form factor. But that staid staple means it necessarily offers a crimped OS experience versus the full-touch Z10. On the Q5 — as with the Q10 — the touchscreen has had to be squashed into a square to accommodate yesteryear’s physical Qwerty keys. Which is a problem because BlackBerry’s new platform needs room for the user to manoeuvre.
BB10 is built around gestures and layering content — and that whole “peek and flow” dynamic comes into its own on a full touchscreen. But on the Q5′s small square it’s inevitably constrained. Yet, despite this squeezed screen, the Q5 is surprisingly big for a Qwerty BlackBerry. Certainly compared to past generations of RIM hardware — those ever-so-popular Curves and Bolds it apparently succeeds.
As well as being constrained by having to make room for the keyboard, space has to be found to accommodate the bevels where BB10′s gestures have to start. This makes the overall front footprint a bit, well, hefty. It looks like an oversized, top-heavy BlackBerry, which will feel like a step backwards to those accustomed to BlackBerry’s traditionally highly pocketable handsets. And who else is this Qwerty-packer really trying to woo?
Android users have so much choice when it comes to keyboard software that even if they don’t get on with the stock Android virtual keyboard they can switch to Swype, or Swiftkey or any one of the growing number of Qwerty alternatives cooking up interesting new ways to type. The Q5′s immutable plastic keys feel terribly dumb phone in comparison.
Even the BlackBerry exec demoing the Q5 at the press event I attended to pick up a review device described the physical keyboard as “infamous” (Freudian slip?). And said he found typing on it “a bit strange” because “I’m used to typing on the [full touchscreen] Z10.” That says it all really.
The Q5 is a deeply conservative device. It continues to look backwards to BlackBerry’s legacy keyboard-chained past — a compromise between old technology and new software. And like most compromises, it’s unlikely to entirely please anybody. It’s not that it’s terrible, it just doesn’t feel good enough to make an impact — and that means it’s not good enough because BlackBerry needs something remarkable to stand out in this crowded mid-tier segment.
Yet you can see exactly how and why BlackBerry has arrived here. In its current shrunken state, as its user base and revenues have diminished, the company has had to retrench. It can’t afford to lose any more users, yet it can’t afford to ramp up the number of devices in its portfolio quickly enough — making it super important that it retains its one remaining heartland: corporate users. Those are the last really sticky BlackBerry users, even as fickle consumers have wandered off elsewhere.
So BlackBerry can’t cut its ties with the past as it’s now even more dependent on its most conservative demographic. Its focus has to be on servicing that existing corporate user-base — because their loyalty is locked up far more than the average consumer. Some 90 percent of the Fortune 500 are BlackBerry customers, according to the company. And some 60 percent are apparently trialling BB10. BlackBerry needs those bulk-buyers to migrate to BB10 and continue pumping money into its coffers. If they abandon ship BlackBerry really will be an adrift ghost ship.
Selling mobile email to corporates is how BlackBerry built its original mobile empire. And selling to corporates is where BlackBerry has had to retrench to now. An army of cheap Androids is sweeping away its other former stronghold: teens. While free, over-the-top messaging apps like WhatsApp have eroded the appeal of BBM (BlackBerry’s licensing of BBM to Android and iOS this summer also feels like too little, too late). Now, with the mid-tier-priced Q5, BlackBerry is apparently hoping to woo those kids back. But the Q5 compromises on target demographic, too.
On the one hand BlackBerry says it’s aiming the Q5 at younger users. But it also cites SMEs and corporates as targets — flagging up the Balance feature that allows segmentation of work and personal content on the device. Little wonder then that, design-wise, the Q5 looks like it’s trying not to be too much of anything, so no one feels like disowning it. If I had to use one word to describe it, it would be generic. Or plasticky. It’s as if it’s been deliberately left as blank as possible to be as inoffensive as possible — to try to appeal to as wide a group as possible. In other words: another compromise.
The other problem BlackBerry has is that corporates are famously conservative about technology upgrades, which explains why it has no plans to sunset BB 7 any time soon. Corporate investments in BES 7 “have to be protected,” as one BlackBerry spokesman put it. Which means the company has to keep supporting BB 7 and producing devices running that last-gen OS for the foreseeable future. Which stymies change, and hampers BB10′s progress as a portion of resources have to go on the old platform.
Plus, if BB 7 devices are still on offer, why should corporates risk the upheaval of upgrading to a device like the Q5? They’ll stick with what they know, and leave this compromise on the shelf. So while BlackBerry youth users are going — or have already gone — elsewhere to check out shinier hardware, its business users are foot-dragging and in no hurry to move on. Talk about being stuck between a rock and a hard place. No wonder turning this tanker is so hard.
Pricing will of course play a key role in whether the Q5 sits on shelves or not. The mid-tier is where the largest Android army roams. But carrier tariffs for the Q5 are going to need to be a lot lower than the early EE pricing of £26 a month to be competitive enough to win over consumers. That price is pitting the Q5 against iPhone 4S or Galaxy S3 tariff prices. Which makes BlackBerry’s mid-tier offering a tough sell, whichever tech camp you prefer to sit in.
Regardless of whether this middling handset ends up selling well or not, it may make little material difference to BlackBerry’s prospects. The perception that the mobile maker is now locked in a death spiral will only increase shareholder pressure on the management team, and make acquisition a more likely end. BlackBerry would need to sell an awful lot of Q5s to calm that spin.
What Games Are: The Ludophile Mindset
Editor’s note: Tadhg Kelly is a veteran game designer, creator of leading game design blog What Games Are and creative director of Jawfish Games. You can follow him on Twitter here.
There are regular people who like music on their phones and maybe listen to the radio or Spotify. For them, music is just a back track of daily life. Then there are interested people, who like good headphones, pay for a Spotify subscription or attend the occasional concert. Beyond these two groups lie the passionate 5%, the audiophiles. They follow bands, hunt down vinyl records, read blogs or magazines about music and spend serious coin on their habit.
In the games market the picture is surprisingly similar. You have the mildly interested who play free games on their phones and social networks and the moderately interested who buy one gaming machine and a couple of games over a few years. Then you have the self-described gamers, the ludophiles (ludo- as a general term means play). They follow franchises, hunt down retro cartridges, read blogs or magazines about games and spend serious coin on their habit.
What sets them apart is just as interesting. Music fans have no issue with the status of their medium. Music is art, music is cool, music is culture. Gaming fans, on the other hand, have lots of inferiority issues. A key dynamic that recycles is the idea of the game that proves that games are as good as movies. Last year that was The Walking Dead, so far this year it’s The Last of Us.
Another difference is the relationship with technology itself. Audiophiles are very much into both the sound and experience with their music. Formats like vinyl endure because audiophiles believe they sound better (whether they actually do is a question for the ages, but the point is that they believe it). Album art, memorabilia and visibility of collection are also important. History matters. So does the ability to pull out a greatest hit from 40 years and play it. Interoperability is key.
Gaming fans, on the other hand, tend to spend their money on the latest technology and forget interoperability. Backwards compatibility is generally not a strong motivator, with the most-dedicated preferring instead to own dozens of gaming machines and play the games of a certain year on the machines for which they were intended. A bit like if Universal Music Group didn’t just develop talent and publish music, but also made devices that could only play UMG music. Ludophiles are relatively comfortable doing this.
The really interesting thing about the ludophile mindset is the ways in which it doesn’t want games to change. Ludophiles do not like mobile games. They feel pretty ambivalent about tablet games. They regard that kind of future somewhat askance and prefer to cheer for stasis than progress. This is because they buy into the story of the medium itself. Games as a hobby are as much about participating in the story of the medium itself as having fun and playing games. To the true believer games are on an evolutionary path toward somewhere, a final destination of infinite perfection, and this is to be promoted and defended at all costs.
One of my favorite teaser trailers is the one for Halo 3 from 2006. It shows the Master Chief emerging onto a desert scene. He looks to his left and the shot pans out to reveal huge starships moving over to a basin. There is an ominous rumble, cracks appear in the landscape and megalithic doors rise up to reveal a bright light. The light reaches upwards in an awe-inspiring sight before the scene blanks out and we hear the line “This is the way the world ends.”
If you wanted to find a metaphor for how the ludophile views the threat against games, it’s a bit like this. It’s high dudgeon and drama and shouts of glee when changes are averted. The ludophile wants the amazing, the epic and the awesome. The Citizen Kane of gaming. But he also wants a console to be a console, a device with a type of controller that feels like it’s heading toward perfection. He’s not enamored of divergences from the path.
While the world loved the Nintendo Wii, plenty of console gamers always got hung up on its lack of HD. The news that OUYA sold out, that Towerfall is actually rather good, that Google may be working on a microconsole and that GamePop has released a free machine tend to fall on deaf ears. Where many observers like myself think that this interoperable Android-driven approach will yield big returns for the game console in the long run, today’s console gamer is a bit nonplussed. He gets hung up on the fact that Android is for phones, and phone games are “weak” for some reason. The microconsole doesn’t fit the ideal of aiming for perfection. Like the netbook or the tablet, it seems like a big step backward.
And that would all be fine if it seemed that the console sector was a viable market. But I don’t believe it is in the long term. I think it’s merely in a new-hardware exuberant phase, but its overall prognosis is starting to look awfully like the market for record players. There will always be loyalists, but the question becomes whether there are enough of them to really shift the needle.
Ludophiles are a fixed audience with fixed ideas of what the future should be. The perfection they aspire toward feels just out of reach, but it always seems to get closer. The Last of Us, for example, really is breathtaking. But that kind of game is also enormously expensive to develop, and is now at the point where it needs to sell 4 or 5 million copies to prove its viability. The technology required to power these advances is also incredibly expensive, so much so that neither Microsoft or Sony make any money from being in the games business. Nintendo does (well, bar lately) but Nintendo makes all its own content too, so there’s greater scope for margin there.
With the next generation bringing yet more increases on the development spending side (historically, this is what tends to happen), the risks inevitably go up. So do closures, high profile failures and a reduction in diversity. There are not enough ludophiles out there to satisfy that kind of price tag indefinitely, and so decline is inevitable. However decline will not happen dramatically, all at once.
“This is the way the world ends” is taken from TS Eliot’s The Hollow Men. The line that follows it is “Not with a bang, but with a whimper.” Not with the big supernova-esque explosion of ultimate victory and defeat, but with a slow decay. The death by a thousand cuts from phones, tablets, microconsoles, PCs, social networks and wearables. And what’s fuelling that is an end to the power advantage and a large leap forward in convenience.
The other 95%, the regular and the interested, always tend to gravitate toward good-enough rather than perfection, convenience over fidelity. They bought into DVD because it seemed much better than video, but not Blu-ray. They plumbed for digital streaming instead. They bought into HDTV, but not 3DTV, and likely have very little interest in 4KTV. They bought into iPads because they’re much simpler to use than PCs, and don’t care about some of the lost potential that they’ve given up. They prefer to subscribe to Spotify because who has the room to devote acres of wall space to albums. Or books.
And the same is true for games. Tablet gaming may not adhere to the lofty goals of the quest for perfection, but it’s cheap and super convenient. Microconsoles may be powered by relatively underpowered processors but this is only really their first year. 2-3 years down the road they’ll pack enough punch and get their messaging right that they’ll start to sound irresistible to everyone bar ludophiles. What happens when the world realizes that it can play good quality games, complete with game controllers, on its tablets? What happens when we can play games, either casual, deep or anything in between, from our phones and simply stream them to our TVs?
Not with a bang…
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