Thursday, August 1, 2013

PC Obsolescence In Action: Users Who Own Smartphones And Tablets Are Dropping Their PC Usage In The UK




TechCrunch





PC Obsolescence In Action: Users Who Own Smartphones And Tablets Are Dropping Their PC Usage In The UK



old computers

We have seen much market analysis pointing to pressure on PC sales with the rise of smaller and less expensive Internet-friendly devices like smartphones and tablets. Today, UK communications regulator Ofcom published some figures in its 2013 Communications Market Report that point to how that is playing out in terms of usage. When consumers are active users of smartphones (now at 51% penetration in the UK) and tablets (now double the penetration of 2012 at 24%, 56% of which is iPad), those consumers are swaying away from using laptop and desktop PCs as their primary internet devices. In fact, when consumers own and use both, internet usage on them outweighs PC usage completely. The numbers are a testament to why PC sales overall are in decline: people are finding that they are just fine without them.



As you can see in the table here, Ofcom found that when consumers own smartphones and tablets but don’t use the tablets much themselves, they are much more likely to use PCs to connect to the Internet: 64% of users opted for the latter, compared to 23% for their handsets and 10% for tablets. The same goes for those who may own both but don’t identify themselves as much of users of either: here, PCs account for 78% of all internet usage (61% on laptops and 17% on desktops). Overall, across all internet users in the UK, PCs are the most popular device, accounting for 74% of all internet usage.


However, it’s clear that for those who are actively using tablets, these are acting as PC replacements. Those who identify mostly with their tablet devices are nearly at parity with PCs: 48% say they use their wireless handhelds instead of PCs at 49%. But those identifying with both — “with a smartphone and who personally use a tablet” — tip the balance: 50% are using these two for their primary internet device, just edging out PCs at 49%.


It’s also telling that we are very much moving towards smaller devices overall, with laptops more popular than desktop machines every category. (It appears that Ofcom didn’t bother to canvas opinion from people who own or identify only with desktop machines.)


Overall, Ofcom’s report (a 436-page tome) makes for a compelling case for the effect that tablets, as well as smartphones, are having in general across the media landscape.


Looking at metrics like “media stacking” (conducting unrelated media tasks while watching TV) or “media meshing” (interacting or communicating about the TV content they are viewing), consumers who are tablet users are working out to be the most avid multi-taskers in almost every single category (music and social networking being the only two standouts, and in both cases by just a percentage point). The other major social phenomenon driven by digital devices is ‘media stacking’. Overall, Ofcome notes that half (49%) of people weekly use their smartphones and tablets for completely unrelated activities like internet browsing (36%), social networking (22%) and online shopping (16%).


Still, while we continue to to see rapid growth among users of more portable devices, figures also seem to speak to how we will likely be looking at a multiple-device world for some time to come.


In fact, sometimes the presence of the multiple devices is actually leading to more usage of legacy products. For example, at the same time that Ofcom notes the influence of tablets on multitasking in TV consumption, it also points out that in fact the proportion of people watching the “main” TV in the house has actually gone up, to 91% compared to 87% in 2012. Part of this has to do with advances in those legacy products, Ofcom believes.


“Our research shows that increasingly families are gathering in the living room to watch TV just as they were in the 1950s — but now delivered on bigger, wider and more sophisticated sets,” writes James Thickett, Ofcom’s director of research. “Unlike the 1950s family, however, they are also doing their own thing. They are tweeting about a TV show, surfing the net or watching different content altogether on a tablet. Just a few years ago, we would be talking about last night’s TV at work or at school. Now, we’re having those conversations live while watching TV – using social media, text and instant messaging.”


The true test of how conducive tablets are to more usage may only come at a time when these are the primary device we have for interacting, and we’re past the phase of early adopter=most enthusiastic users.




Download full report here.


Image: Flickr















NoFlo Launches Kickstarter Campaign To Help Everyone To Understand And Visualize Code



Henri Bergius3

NoFlo, a company that has built an open-source visual programming tool based on “flow-based programming,” a concept that came out of IBM in the 1970s, is launching a $100,000 Kickstarter campaign today to help build a mainstream version of its development environment and add new programming languages.


At first glance, it might look like NoFlo is something like a sort of WYSIWYG editor for more advanced programming instead of for basic web development, with drag and drop components that people can arrange visually to get their desired results. What it actually is, is a sort of visual mechanism for helping people not necessarily familiar with code, like executives, managers and others who are increasingly asked to have some background in programming, be able to understand at a glance what developers are doing and become more involved in the process.


“It’s a new kind of flow-based development environment for NoFlo, and what we’re attempting to do is basically change the environment to be more collaborative,” he said. “We want to give companies and teams a map of how their software works,a nd ow their software is connected, where things flow, etc. We’re basing it on a concept invented in the 70s, but which we’re now bringing to the modern world of cloud APIs and connected devices.”


It’s actually similar to proprietary tools already being used for major programming endeavours – some of which should be very familiar to any audience, like the Lord of the Rings films, which used this software development platform for special effects design and development flow. NoFlo is making those same tools available to the general open source community for the first time, should it succeed with this Kickstarter project.


The aim of the Kickstarter project is to draw attention as well as to raise funds for expansion from JavaScript development, which NoFlo currently supports, to Java and also Objective-C, which will make it possible to build native iOS and Android apps. The company says that it’s essentially like turning Scrabble into Lego, which is to say it’s taking something that’s impenetrable to someone who doesn’t speak the right language, and making it transparent and interactive to a broad audience.


As NoFlo says in its Kickstarter materials, designers are entirely dependent on coders once the visual creation work is done, and then have to hand off their work to someone who speaks an entirely different language. NoFlo wants to keep designers in the loop, not just in an over-the-shoulder sense, but as active participators in the coding process, all without requiring extensive re-education.


Pledging $95 or more wins backers a private project license (the tool will be available for free but only for projects that can be shared openly with the community), and adding money generally ups the length of your license, as well as brings in new perks. $100,000 is a big ask for a software project with no consumer product angle, but NoFlo has a noble and worthwhile goal, and could win a lot of support from design and development studios looking to bridge the gap between engineering, management and creative.












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